
Visual Bass Sync 1.8.0
A downloadable VBS for Windows
🎵 VISUAL BASS SYNC
Play anything and watch it come alive. No setup. Just press play.
Six modes, all of them reacting live.
âš¡ WAVEFORM
The sound itself, drawn as one glowing line across the screen. Clean and instant. This is the one people leave running on a second monitor all day and forget they turned on. It runs on any PC made in the last fifteen years.
🌌 GRAVITY ORBS
The whole swarm goes to the GPU in a single draw, half a million points of light falling into a hole that breathes with the bass.
500,000 orbs holds 60 fps on a modern card, However most people find their happy place around 1,500-3,000 depending on resolution.
🧊 CUBE FIELD
A lattice of cubes that spins, spreads and slams back together on every kick.
Easy on the hardware, so crank the grid and leave it there.
💥 PARTICLE SYSTEM 01
One burning core and a hundred thousand motes of dust around it, lit properly.
The flash doesn't appear everywhere at once.
It travels, sweeping out through the cloud and dying in the dark at the edges. Built entirely around the drop. Ships at 5,000 particles and goes to 100,000 if your CPU is up for it.
🌀 FRACTAL
A living Mandelbrot or Julia set whose detail is generated in real time by the music. Bass builds the iterations, silence lets them sink back.
Grab it with the mouse and the whole thing bends like jelly, then springs back.
Start zooming, and keep going, far past where a normal renderer breaks into blocks. Still sharp, still moving, still on the beat. It's the heaviest mode in the game and one slider fits it to your machine.
🌊 WATER
A real wave simulation, not a loop. Every kick drops a ring into the pool, the rings spread, cross each other, interfere and die against the rim the way water actually does. Four engines to run it on:
Legacy Mode
Fast and still gorgeous.
Quality Mode
Layered sheets of water with caustic light playing across the floor underneath. Quality runs well on almost any GPU while RTX mode does ask for an RTX 20 series, an RX 6000 or newer, and it's the only thing in the game that does.
Ultra Mode
Traces every pixel and adds a full day and night sky. Sunrise over your own bassline.
RTX Mode
Throws it on your ray tracing cores. Real reflections, real refraction, caustics traced every frame on and under the water.
🎛 MAKE IT YOURS
Every mode opens to a full panel of controls, and every default was played in rather than guessed. Take them as they are, or lose an afternoon building your own water.
💡 THE ROOM JOINS IN
Sync your LIFX bulbs, WLED strips and OpenRGB gear to the same beat and the lights move with the screen.
🎧 LISTEN TOGETHER
Send what you're hearing to a friend in sync, or run it over your own network in full 24 bit.
- OS: Windows® 10 (64-bit)
- PROCESSOR: Quad-core 2 GHz Processor or better
- MEMORY: 2 GB RAM
- GRAPHICS: OpenGL 3.3 compatible GPU, 1 GB dedicated VRAM or better
- DIRECTX: Not required (renders on OpenGL 3.3)
- NETWORK: Broadband Internet connection
- STORAGE: 1 GB available space
- SOUND CARD: Windows compatible audio device
- ADDITIONAL NOTES: Mouse, Keyboard, Monitor. Offline play does not require an internet connection.
- OS: Windows® 10/11 (64-bit)
- PROCESSOR: Quad-core 2.5 GHz Processor or better
- MEMORY: 4 GB RAM
- GRAPHICS: Vulkan 1.2 ray tracing capable GPU, 4 GB dedicated VRAM or better (NVIDIA RTX 20 series, AMD Radeon RX 6000 series or newer)
- DIRECTX: Not required (renders on OpenGL 3.3, Vulkan 1.2 for RTX water)
- NETWORK: Broadband Internet connection
- STORAGE: 2 GB available space
- SOUND CARD: Windows compatible audio device
- ADDITIONAL NOTES: Ray tracing is optional. The RTX water mode requires a Vulkan ray tracing capable GPU; every other mode runs on the minimum spec.
usic visualiser with optional online leaderboards.
| Status | In development |
| Platforms | Windows |
| Release date | 47 days ago |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | FTWSoftware |
| Genre | Simulation |
| Tags | 2D, 3D, bass, Music, online, play, Singleplayer, steam, Visualization |
| Average session | About a half-hour |
| Languages | English |
| Inputs | Keyboard, Mouse, Touchscreen, Microphone |
| Accessibility | Configurable controls, High-contrast |
| Multiplayer | Server-based networked multiplayer |
| AI Disclosure | AI Assisted, Code |
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